A skill is an AI pass with a defined job, a defined scope, and a defined output. It reads the part of the script you point it at — a scene, an act, the whole draft — and returns either proposed changes in the page or a report in the sidebar.
The built-in skillsLink to this section
- Dialogue Pass — tightens dialogue in each character's own voice; proposes a rewrite per line.
- Save Lines — finds lines that carry more than they need to and proposes cuts.
- Continuity Check — reads the whole script for contradictions: names, times, objects, who knows what.
- Script Coverage — a reader's report on structure, character, and dialogue. For a substantial outline or treatment, it gives development feedback on the material you have. The same screenplay report shape is a downloadable script coverage template.
- Tone Pass — checks scenes against the tone you describe and flags the drift.
- Organize Notes — routes a pile of notes to the scenes they belong to, as placements you confirm.
For a focused genre read, choose Mystery Fair Play for clue logic, Suspense Pass for pressure and uncertainty, Horror Pass for dread, Romance Arc for relationship turns, or World Rules for the rules and limits of an invented world. Each one proposes focused changes on the page, such as a sharper line or a short planted beat, for you to accept or reject. A report explains each change, and lists what to keep and anything it could not fix with a small edit. A pass never deletes or moves your text, and it leaves the big decisions, such as who did it or how it ends, to you.
The full table — scope, output, and the command for each — is the skills reference.
Where to run oneLink to this section
From the Skills tab in the right sidebar, or by name in the command menu (⌘/). Choose the scope and run the pass.
Where results goLink to this section
The Skills tab keeps every pass you have run on the project, newest first, with its scope, when it ran, and its result. A pass that proposed changes reopens its review; a pass that wrote a report keeps the report. Until you run something, the tab explains what a skill is and offers the library.
Turn a report into changesLink to this section
A report tells you what to fix. To have the fixes made, choose Make these changes on the finished report. Agent Mode takes the report's findings as its goal and starts a run that works like any other: it may ask you a question in Chat, and its changes come to your page for you to accept or reject. Show the run takes you to it. See Agent Mode.
If the agent is already working on a run, this one waits and starts when that run finishes. Cancel removes it while it waits. If your draft space is full, the run waits for you instead: Open Chat to free space or start it anyway.
When the run finishes, its card in Chat shows how many of the report's findings it acted on and lists the ones still open, so you can read them beside your review.
If the pass also proposed edits of its own, those stay in the Skills tab's review, and the run leaves those lines to it. A report with nothing to change, such as one that found only strengths to keep, says so where the button would be. Agent Mode works in a saved Plot screenplay you can edit, so the button doesn't appear in Canvas or on a script you can only read.
Skills of your ownLink to this section
Settings → Custom skills lets you author a skill: what it reads, what you want it to do, and what shape its output takes. A custom skill runs through the same review as the built-in ones, counts against the same allowance, and on a Team plan can be shared with the workspace.