/dialogue-passDialogue Pass
A comprehensive dialogue refinement pass. It reads each character's voice across scenes, flags lines that sound generic, expository, or on-the-nose, and proposes tighter phrasings and subtext — each as an inline change you accept or reject, never applied on its own.
- Scope
- One scene, an act, or the full script
- Output
- Changes in the draft + a patterns report
The pass, in miniature
Bring the work
- 01The target scene, act, or script
- 02The character's dialogue and actions across the draft
- 03The surrounding scene for context
Run one focused pass
Dialogue Pass
Review the result
- A proposed rewrite on each dialogue line, as inline changes
- A summary of the voice, rhythm, and on-the-nose patterns it found
One screenplay. One specialist lens. A result you can review where you write.
When to reach for it
- 01A character's voice drifts between scenes
- 02Lines feel writerly, expository, or on-the-nose
- 03You want to tighten rhythm and subtext before a table read
Tune the pass
Parameters you can set when you run /dialogue-pass.
- Character Focus
- Limit the pass to a single character's lines.
- Intensity
- Light for word tweaks, moderate for line rewrites, or aggressive to reshape the scene.
- Preserve Voice
- Prioritize your style even where a line is technically improvable.
About Dialogue Pass
Practical answers before you run the pass.
Does the dialogue pass change my script automatically?
No. Every suggestion appears as an inline change on its dialogue line — you accept or reject each one. Nothing is applied until you choose.
Can I run it on just one character?
Yes. Choose one character as the focus so you can tune one voice at a time.
Related skills
Related templates and terms
Figurative language
Metaphor, simile, hyperbole and the other figures of speech, and how to fit them to a character's voice.
Simile
How a simile differs from a metaphor, and how to pick a comparison only this character would make.
Alliteration
Repeated first sounds, and when a line that alliterates sounds rehearsed on purpose rather than by accident.
Assonance
Repeated vowel sounds, and how they slow a line down or make it easy for an actor to say.
Consonance
Repeated consonants, and how hard or soft sounds change how a threat or a lullaby lands.
Oxymoron
How two contradictory words make a phrase like "sweet sorrow" mean more than either word alone, and when a character would say one.
Dialogue
How dialogue is laid out on the page, and what separates lines that sound like a person from lines that only carry information.
Antithesis
Use balanced contrasts to expose what two characters value, and decide when a plainer line is stronger.
Rhetorical questions
Show what a character assumes, and turn a confrontation when the listener answers anyway.