Take
Also known as scene take · alternate take
A parallel version of a scene you can try without touching the main draft — another joke, another button, same script. Keep it when it wins; drop it when it does not.
In practice
A take is a parallel version of a scene — another joke, another button, same surrounding script. Use it when the room will argue for twenty minutes about a local landing and you do not need a full-document fork. Keep it when it wins; drop it when it does not earn the next scene.
Draft lines remain the tool for living in an alternate version of the whole document. Mixing those scales creates chaos: people open a take expecting a new ending for the movie, or fork a draft line for a single punchline. Match tool size to experiment size before the room loses an afternoon.
Takes are part of the Pro feature set and above. Promote the winning take into the main draft when the room agrees. For a scene-scoped experiment this week, promote the take; incorporate still lands a winning draft line as a whole, and selected-scene incorporate is how that land is planned to get finer.
Common questions
How is a take different from a draft line?
A draft line is a full parallel document. A take is tighter — one scene — so you can try an alternate without branching the whole script.
Which plans include takes?
Takes are part of the Pro feature set and above. Check Pricing for the current plan matrix before you promise takes to a free-tier collaborator.
When should I promote a take?
When the room picks a winner for that scene. Promote lands the local experiment; leave losing takes behind so they stop competing for attention.
Can a take replace draft-line incorporate for whole scripts?
No. A take covers one scene. Whole-document parallels still use draft lines. Incorporate lands that winning line as a whole; Agent Mode covers a scoped rewrite of a scene or an act when you want the model to hold the pen.