Also known as set of scenes · sequence scene · narrative sequence
A chain of scenes (or shots) that pursue one dramatic movement — a heist approach, a reunion night, a chase — larger than a single scene and smaller than an act.
Thinking in sequences prevents Act Two from becoming a flat list of locations. Each sequence should have a mini-goal, escalating obstacles, and an end state that changes the next sequence's starting pressure. If you can reorder the middle scenes without consequence, you do not yet have sequence design — you have a playlist.
On the page, sequences are often invisible architecture: scene headings still change per location, while your outline names the movement ("Airport sequence," "False victory dinner"). Sometimes writers label BEGIN SEQUENCE / END SEQUENCE for clarity in complex braids; use labels when the reader needs the container, not as decoration.
TV rooms speak sequence language constantly because episodes are built from them. Feature writers benefit from the same discipline. When a draft feels soft, map sequences on a beat sheet before polishing lines — save a checkpoint, then rebuild the weak sequence as a unit with a clearer turn at the end.
A scene is usually one location/time unit. A sequence is a run of scenes (or shots) organized around one dramatic campaign — several kitchens and streets can still be one chase sequence.
As many as the mini-goal needs — often a handful. If the goal changes, you have likely entered the next sequence even if the genre "set piece" energy continues.
Only when the braid would confuse without a container. Most sequences stay structural notes in your outline while the script itself stays standard headings and action.
A montage can be a compressed sequence. The difference is presentation: montage emphasizes elliptical juxtaposition; a dramatized sequence plays the beats in fuller scenes.