Also known as dialogue polish
A skill that proposes line-level dialogue improvements — tightening, rhythm, voice consistency — as inline markup you accept or reject one line at a time.
Reach for a dialogue pass when characters start sounding interchangeable, when exposition leaks into speeches, or when a table read is days away and you need sharper rhythm. It refines what people already say; it will not invent a new plot or rescue a broken midpoint that still needs beat work from you.
Run it on a scene, a character, or a wider scope depending on the problem in front of you. Suggestions arrive as inline markup you accept or reject one line at a time. Nothing lands without your say-so, which is the difference between a craft aid and an unsupervised rewrite of voice you meant to keep.
Name a save point before a wide pass so you can restore if the tightenings go too far. Pair with a tone pass when the issue is emotional gear-shifting rather than line economy — and keep Tab for Fountain element cycling while you edit; skill review is accept/reject, not a ghost-text shortcut.
No. Every suggestion waits for accept or reject. Nothing is applied until you choose, so you remain the author of every kept line.
Yes — focus the pass on a single character when you want to tune one voice; its suggestions aim at that character's lines, and each still waits for your accept or reject.
No. It targets line quality, rhythm, and voice consistency on dialogue that already exists — structure problems still need beat work from you.
A light pass can remove clangers before actors arrive; a deeper pass after the read should target scenes the room proved were soft.