# Campaign session prep

## Adventure title

The miners hear tomorrow's argument

## The opening situation

While inspecting a sealed shaft, the party hears their own voices arguing about an unfamiliar name\. A knock sounds from the far side of solid stone\.

## People with conflicting wants

Foreman Davi\: Close the mine before the predicted collapse, even if the town loses its only income\.

Surveyor Senn\: Reach a chamber that could make the mine safe, knowing the echoes implicate her in the disaster\.

## Meaningful choices

Evacuate now and test the surveyor's claim without a crew below\.

Use the echo as a warning to change the conditions of the expedition rather than treating it as fate\.

## Clues the party can find

\- The echoes include a tool that was broken this morning\.
\- Ventilation chalk marks continue past the official dead end\.
\- The predicted argument stops before anyone says what actually collapsed\.

## What changes if nobody acts?

The echoes arrive earlier and overlap\. A frightened crew member seals a passage that was supposed to remain open\.

## Tonight’s scope and table agreements

One session\: mine office, ventilation route and echo chamber\. Reveal usable information through several clues; no single perception roll holds the entire mystery\.

Original campaign seeds and a session-prep guide: https://www.inkwell.software/resources/dnd-campaign-ideas

